Playing cards
Set of cards that are numbered or illustrated (or both) and are used for playing games, for education, for divination, and for conjuring.Suits
The suitmarks of the international, or standard, deck indicate two black and two red suits—namely spades , clubs , hearts , and diamonds . The word spade probably represents the Old Spanish spado (“sword”), while club is a direct translation of basto, implying that Spanish suits were used in England before the French ones were invented (about 1490).
Ranks
Ranks are indicated by numerals from 1 (A - Ace) to 10 on “spot cards.” In addition, three court cards designated jack (formerly knave), queen, and king are notionally equivalent to 11, 12, and 13, respectively, though actually marked J, Q, and K.
Jokers
Standard decks normally contain two or more additional cards, designated jokers, each depicting a traditional court jester. Few games employ them, and those that do use them in different ways.
Examples of card names:
A Ace of Hearts
2 two of Spades
J Jack of Hearts
7 seven of Diamonds
4 four of Clubs
K King of Spades
Q Queen of Hearts
3 three of Diamonds
deck = pack
suitmark = any of the marks distinguishing suits of cards
divination = the act of finding out and saying what will happen in the future
conjuring = entertainment in the form of magic tricks, especially ones that seem to make things appear or disappear
The suitmarks of the international, or standard, deck indicate two black and two red suits—namely spades , clubs , hearts , and diamonds . The word spade probably represents the Old Spanish spado (“sword”), while club is a direct translation of basto, implying that Spanish suits were used in England before the French ones were invented (about 1490).
Ranks
Ranks are indicated by numerals from 1 (A - Ace) to 10 on “spot cards.” In addition, three court cards designated jack (formerly knave), queen, and king are notionally equivalent to 11, 12, and 13, respectively, though actually marked J, Q, and K.
Jokers
Standard decks normally contain two or more additional cards, designated jokers, each depicting a traditional court jester. Few games employ them, and those that do use them in different ways.
Examples of card names:
A Ace of Hearts
2 two of Spades
J Jack of Hearts
7 seven of Diamonds
4 four of Clubs
K King of Spades
Q Queen of Hearts
3 three of Diamonds
deck = pack
suitmark = any of the marks distinguishing suits of cards
divination = the act of finding out and saying what will happen in the future
conjuring = entertainment in the form of magic tricks, especially ones that seem to make things appear or disappear